About Orienteering

Navigation!

Terrain running!

Checkpoints!

Home2 Orienteering involves navigating between checkpoints using a detailed map and compass. Home1 Pick your own route between the checkpoints: Along a path, over a hill, or straight through the forest!
Home3 Checkpoints are marked with red and white flags, and are indicated by a circle on the map.

Map Sample

Legend

Orienteering uses a very detailed map, typically at a 1:4000 to 1:15 000 scale. Below is a sample map of a forested area: Map1 Map legend urban A checkpoint next to a lone tree: Map2 Map legend forest

A checkpoint at the bottom of a small cliff: Map3

The start

Checkpoints/finish

Course types

The orienteering course is designed to challenge the participant both in terms of navigation as well as route planning.

You must visit all checkpoints but the route between each is up to you!

The start of the course is indicated by a purple triangle on the map: Course1

Competitors go to each numbered checkpoint in order: Course3

The two concentric circles mark the end of the orienteering course: Course2
Sprint: short courses around 2-3km with winning times around 12-15 minutes. The course requires the participant to make quick decisions.
Middle: 25-35 minute winning time. Navigation skills are especially important.
Long: 60-90 minute winning time. Route planning skills are essential here.
Night: courses run at nighttime where participants use headlamps.
Score: participants can visit the checkpoints in any order.

Try Orienteering Today!